Take a part of a really interesting discussion!
A post made by one of our users (PlayaFromDaHood) thats named "WW2 showplaces near by your home", in this post you can find some pictures from WW2 places and see how they look today.
Now it is time for you to order your own copy of the "Brothers in arms" comics.
The comics are really good looking. Just take a look at some pictures from the comics in our gallery. You will find the link to our gallery below the picture.
You will also find the link to order your own Brothers in arms comic!
The real story behind Brothers in Arms: Hell's Highway
Gearbox shares real WWII intel and photos of heroes the game is based on
by: Dan Stapleton
Gearbox is a developer that prides itself on realism, and takes the task of recreating the events of Operation Market Garden very seriously - they even brought in veterans who were actually there to make sure the experience was as authentic as it could be. They’ve also done mountains of research on the operation. Ubisoft hooked us up with some reference photos from “Hell's Highway: The True Story of the 101st Airborne Division During Operation Market Garden, September 17-25, 1944,” the upcoming book by Gearbox’s in-house military advisor, Colonel John Antal. (Published by MBI Publishing Company, Sept. 2008).
Above: This photo was taken as the 502d Parachute Infantry Regiment dropped onto the Drop Zone near Son, Netherlands on September 17, 1944 (US Army Photo)
Above: Landing by glider was one of the most dangerous ways for airborne soldiers to get to the battlefield. During the glider landings on September 17, 1944, two gliders crashed in mid-air over the Drop Zone at Son, Netherlands. The glider in this photo was one of the ones that collided in midair. It carried a jeep and three men from the 501st Parachute Infantry Regiment. Members of the 506th Parachute Infantry Regiment dug out the survivors from the wreckage (US Army photo)
Above: 101st Airborne paratroopers move past a burning truck in the town of Veghel on September 23, 1944. The Americans were desperate to reopen Hell’s Highway as the British Airborne at Arnhem suffered terribly under German counterattacks (US Army photo)
The contest is over, some BiAworld staff and me (bozter) have voted for the Top 3 winners of the War Face contest!
And here below you can see the winner and the two other pictures that made Top 3.
With this I want to congratulate DiBBs , space and BiA-fan for making it to the top 3, also I want to give out a big thanks to everyone that entered the contest!
You will find all the contest picture in our gallery!
The BiA Comic Contest results are finally in.
And the winners are... Drum roll please... dum dum dum dum dum...
"Top Three go like such:
Sh0dan, for “The Longest Night.” This one actually surprised me when I read it. I dig the style, I dig the story it tells. It taps into some of the emotion of the game, and what Baker goes through. I was impressed. Gold star.
gery, for reminding us all that a comic doesn’t necessarily have to make sense to be funny. It was the use of the word, “WHUMPF!!!” that pushed me over the edge with its three exclamation point tomfoolery. Oh, and it’s pretty like a pony!
Dudas_91, for the near incomprehensible “Earned in Insanity.” Baker is seeing things in three unconnected screenshots and Dudas steps in to clear it all up. Also, Paddock won the bet, and my heart.
Special Shout out to:
Sh0dan, for his startling rendition of a man pushed to the brink of artillery infatuation. Poor half-Jar-Jar-Bink-half-babbling-idiot version of Jasper. He will be mildly missed." (ennui).
To see all the submissions along with the winners click here!
Brothers in Arms: Hell's Highway
The road to hell is paved with dead Nazis
by: Dan Stapleton, PC Gamer US
When Brothers in Arms: Earned in Blood was released in 2005, it began an epic war story not unlike HBO’s Band of Brothers. In fact, the third chapter, Hell’s Highway, begins with a “Previously, on Brothers in Arms” recap, to remind us what Captain Matt Baker and the men of the 101st Airborne Division have been through since dropping into Normandy on D-Day. Now, as part of Operation Market Garden, Baker and his men arrive in Holland via a spectacular canvas glider, landing in a farmer’s field. The mission: link up with the other Allied troops and prepare to push into Germany.
That’s where I took over - as Baker, it was my job to clear the area of hostiles. I ordered around the assault squad and light machine gunner team under my direct command using the contextual command system; pointing next to a wall and issuing an order sent a team to dig in behind cover, and using the same command while aiming at a squad of German soldiers gave the order to open fire.
The tactics I learned from the first two installments of BiA carried over well into HH. Upon encountering my first resistance, I ordered my MG squad to lay down suppressing fire, turning the Germans’ icons grey and allowing me to move freely without getting shot to pieces. I sprinted (a new addition - previous games didn’t let the player sprint, but now you go into shaky-cam mode as you dash ahead) around the spacious environment to flank the enemy and set up behind a low brick wall. Digging in shifted the view into third-person perspective, so that I could see Baker crouched behind the wall; pushing forward made him rise up to fire at exposed soldiers. I brought down two with my rifle before they figured out what was going on, and a third was tagged from behind as he made a run for a more protected position. I ran in, picked up a machine gun they’d dropped, and turned it on another group huddled behind a wooden fence. The MG reduced their cover to splinters like the Big Bad Wolf blowing down a house of sticks and shredding the piggies crouched behind it.
A short march down the road, I climbed up into a mill and, spotting several Nazi squads below, quietly positioned my troops to catch them in crossfire. I sniped the first German from my perch and then set off a firestorm from my squad on the ground that caught the rest off guard. After a few more firefights, I skipped ahead to another mission. My unit’s commander, Lieutenant Colonel Cole (a real historical figure), had been killed by a sniper; my orders were to hunt down the sniper before he did any more damage. For extra firepower, I was given command of a bazooka squad that was highly effective at blasting German troops who thought they were safe behind cover.
Fighting my way to the church tower where we believed the fugitive sniper was hiding gave me plenty of opportunity to cause trouble - I spotted a group of Nazis entrenched by some farm equipment and gave the order for the bazooka team to target a tractor. With a burst of fire and smoke, the RPG sailed from the bazooka to the target, blasting the entire thing to pieces and sending German soldiers (and the detached limbs thereof) flying in every direction. One trick shot tossed a severed arm onto the roof of a nearby building like a lost Frisbee. All this mayhem embodies the hell that real soldiers faced, and what lends the game its name. Now for a brief historical context...
On September 17, 1944, the Allies launched the largest airborne invasion in history. In Operation Market, thousands of Airborne troops dropped into the Netherlands with orders to secure a corridor through German-occupied Europe. Operation Garden saw a British armored tank division attempting to use the corridor to cross the Rhine River and foster a push into Germany to end the war in Europe.
But after a few early Allied victories, the Germans put up heavy resistance. They prevented the Allies from capturing key bridges, and collapsed the corridor. This forced the Allies to abandon the plan to cross the Rhine. Highway 69, a critical road along the corridor under constant counter-attack from the Germans, was not-so-affectionately nicknamed “Hell’s Highway” after Operation Market Garden abruptly changed from an invasion plan to a desperate withdrawal. The war would continue for another year.
Why choose such a dark time for a game about U.S. soldiers? “We’re really trying to fulfill the fantasy of what it’s like to be one of these guys as best as we can,” explains Gearbox CEO Randy Pitchford. “This particular story is very interesting because it takes place in Operation Market Garden… it was a huge strategic failure for the Allies, and it was a very tight spot. [It was] a tough situation, and I like tough situations, because they’re a compelling backdrop for storytelling.”
Hell’s Highway’s story is extremely involved, focusing on the companionship between soldiers and testing Baker’s command abilities. I won’t spoil anything here, but what I saw was well-written and well-acted, and makes me want to replay the previous two games to get ready for the next installment.